Ship Bridge Simulator
It was made for Turkish Navy.
I led the design team which is responsible of modelling Navy Ships, landscapes and seaports.
This prototype was my first developed. The game was about rescuing hostages in castles with armored machine🤔
We used Unreal engine for Image Generation and custom 2dof engine for motion. We communicated with each other via UDP.
This was commercial and compact version of the previous prototype. The game was open world sand box. Trying to capture flags around the map while avoiding enemies.
-RFID payment system.
-Server system with storing players data (achievement, money).
-Also It has multiplayer support which players could connect each other over web.
Modelling of vehicles and airports & developing instructor module of Snow and Airport Fire Rescue Trucks Simulator for DHMI
Rescue & Fire Fight Simulator
Modelling of vehicles and airports & developing instructor module of Snow and Airport Fire Rescue Trucks Simulator for DHMI
Factory automation simulator for Arçelik which consist of graphical representation of assembly line, 3ds Max script based line creation tool
Design and development of pushback simulator for Havaş Ground Services.
Trainees are prepared in virtual environment for difficult conditions.
Design and development of pushback and Baggage truck simulator for HAVAŞ Ground Services
Trainees are prepared in virtual environment for difficult conditions.
It was an educational application that was projected on a 180-degree screen and worked with 5 executables
It used Steam Vr without headset
I started game development in 2014 with Unreal Engine 4 release.
Some of my old works:
Working in the game industry was my childhood dream.
I worked as lead developer/ Product manager as 3 mobile game studio and created/ managed more than 300 prototypes about 3 years.
Some Store accounts I worked: